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Words&Pictures (Commercial) Ltd, The Editorial Design Centre, Wharfebank House, Ilkley Road, Leeds LS21 3JP

Words&Pictures

Words&Pictures helps overcome communications challenges to build trust and engagement in the workplaces of UK and global clients.

What level of trust exists in your organisation?

Our Digital Insight Leader @steve_murg will be at #ioicbristol13 tomorrow. Say hello if you see him, he'll be the one furiously tweeting

We're very excited to be one of the sponsors for #thebigyak, being run by @theiccrowd. Get more information here http://t.co/bGo2EwWg1g

Murgatroyd joins IC agency as digital leader http://t.co/UUrdoTAGg1

RT @brownbare: Ppl want to know how well they're doing (and how much better they could be doing too!) - big part of getting gamification ri…

@CommsChat it's the most important bit! If you can't show success then the competitive spirit will never show! #commschat

RT @AllthingsIC: A4) Was a great article in Forbes on it in Jan: http://t.co/YObyPaucz0 #commschat

@CommsChat maybe, but a crap campaign will show itself as crap never mind if you distract with a game #commschat

Would Social Media count as a game? How many followers you have or retweets you get? #commschat

RT @CommsChat: Topic 3: Some examples of great gamification campaigns? #commschat

RT @lyannatsakiris: Gamification links back to natural competitive instincts and drive to achieve #commschat

@brownbare agree, plus having a rewarding outcome e.g. Leaderboards, helps longevity as they constantly change. No budget needed! #commschat

@CommsChat just realised, I've deleted and re-posted! #commschat

@CommsChat fun, informative, simple to play/get involved and a way to show success #commschat

@CommsChat I think using it to liven up a sometimes 'dry' subject is useful. Give employees a reason to find out more! #commschat

@CommsChat need to find the balance between a good game, but also informative and useful! #commschat

Hi all @steve_murg here, tweeting from my companies account #commschat

@CommsChat using game theory to help increase engagement, involvement and subject knowledge from your target audience #commschat

RT @CommsChat: Term "gamification" 1st used in 2002 but not widely used until 2010. So discipline really only 3 years old. CommsChat in 5 m…

RT @dana_poole: Keep the #internalcomms conversation around content not the channel not the technology via @TallNeil presenting live @me ...

RT @chuckgose: #melcrumdcs Great example of employee recognition & Unilever's Heroes campaign. http://t.co/TETUbg3qBc #internalcomms

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01943 854 800

Words&Pictures (Commercial) Ltd
The Editorial Design Centre
Wharfebank House
Ilkley Road
Leeds
LS21 3JP

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